35
Step-by-step lessons
Covering the full CG/VFX workflow, from modeling to final render.
8
Major Modules
Structured learning path covering fundamentals, workflows, and real-world production tasks.
5+
Hours of Pre-Recorded Videos
Packed with practical demonstrations and real production examples.
10
GB
Project Files
Devided per modules to easily follow this course step-by-step
Perfect for artists who want to build strong fundamentals or refresh their CG knowledge.
Continuous updates based on new techniques and student feedback
Join the PXLmentor Discord server for direct feedback, peer reviews, and networking with 1,000+ professionals.
Software used: Unreal Engine 5, Substance Painter, TopoGun 3, PureRef, Dash, Maya or Blender, Photoshop
Skill level: Intermediate to Advanced
Course type: Pre-recorded, self-paced
Duration: ~10–12 hours of content
Instructor: Cristian Spagnuolo — VFX & CG Supervisor, Mentor & Beta-Tester
Basic understanding of 3D modeling and UVs
Familiarity with PBR workflows
A working knowledge of Unreal Engine
Software installed: Unreal Engine 5, Substance Painter, TopoGun 3, and a 3D package (Maya or Blender)
A capable GPU workstation suitable for real-time rendering
This course is made for:
3D artists who want to learn real-time product visualization
VFX or advertising professionals looking to move from offline renders to real-time pipelines
Freelancers and students aiming to produce commercial-quality product renders
Artists interested in motion design and cinematic storytelling with Unreal Engine
Whether you want to build your portfolio, improve your workflow, or explore real-time commercial production, this course gives you the tools and insights to elevate your craft.
Join this course to boost
your skills and launch your career!
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