What you’ll learn
- How to read a complex object and find the simple, repeating shape underneath it
- Building with instances so one edit propagates everywhere
- Setting up references at real-world scale, frozen but still visible
- Relaxing and closing a surface into one clean, welded shell
- Bend and FFD deformers with limits: bending part of an object, exactly where you want
- Aiming a deformer by moving and rotating its gizmo independently of the mesh
- Clean topology, even distribution, and why relax matters more than polygon count
- Thickness with Edit Poly, and controlling subdivision with chamfers and supporting loops
- Building a base from planar profiles, and using Swift Loop to control the final smoothing
Who it’s for
Modellers at any level who want to stop rebuilding things every time a note comes back. Comfortable with basic polygon modelling in any package. No 3ds Max experience required. If you model in Maya, Blender or Cinema 4D you can follow every step in your own software.
Requirements
Any 3D package with a modifier or deformer stack (3ds Max, Maya, Blender, or Cinema 4D). Blueprint references for the chair are widely available; you can also follow along with any object of your choosing.
Why this course looks the way it does
This started life as a tutorial I recorded years ago, in Italian, and then left in a drawer. I went back through those recordings recently and found the thinking still holds up, the software has moved on, the approach hasn't. That felt worth putting out rather than leaving on a hard drive.
So a few things are worth saying plainly before you start.
The picture is older than my current work. This was captured years ago at 720p, which is what screens ran at then. Everything I record now is 1080p. It is not up to the standard of the paid courses in the library, and I'd rather tell you that than have you notice it thirty seconds in. What's on screen is a real working session, not a polished re-shoot.
The voice is not me speaking, it's an AI trained on my voice. The original narration is in Italian. Rather than re-record hours of material, or leave it available to Italian speakers only, I used a voice model trained on my own to re-dub it into English. It is declared on every lesson card and at the start of each video. The full courses in the library are narrated by me, in person, their free previews will let you hear the difference.
The method is why it's here. Tools change every year; how you decide to approach an object doesn't. Everything in these lessons is about that decision, what to build first, what to let the software repeat for you, and how to keep the whole thing editable so a change late on doesn't mean starting again. That transfers to any package and any version.
It's free, start to finish. No preview-then-paywall. All seven lessons, all the way through.