Cristian Spagnuolo
Instructor
8
courses
Experienced VFX & CG Supervisor | Beta-Tester, Mentor & Content Creator | 20 Years of Transforming Imagination into Reality
As an experienced VFX & CG Supervisor and former 3D Generalist, with over two decades of hands-on experience in the dynamic world of CGI and VFX, I have successfully navigated diverse landscapes, from commercials and advertising to movies, TV series, and animation. My journey has honed both my artistic finesse and technical prowess, allowing me to create visually captivating experiences while maintaining meticulous attention to detail.
My multidimensional approach has sculpted me into an agile VFX/CG Supervisor with a profound problem-solving acumen. With an astute ability to dissect every facet of production, I craft efficient solutions to expertly lead and supervise diverse artistic teams.
What sets me apart is my unwavering passion for staying on the cutting edge of industry innovation. As a dedicated beta tester for pivotal software solutions, I eagerly embrace emerging tools, technologies, and methodologies. My primary focus revolves around sculpting innovative and optimized workflows that seamlessly integrate into pipeline architecture, enhancing VFX work efficiency and elevating the final product quality.
Member since October 2025
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Scan to Models
Take a 2-million-polygon scan down to under 30,000 without losing the detail. The full workflow across Maya, ZBrush and Substan...
High to Low Poly: The BTicino Switch
Cut clean, round, subdivision-safe holes into a flat panel without guessing, then bake normal, ambient occlusion and diffuse ma...
Procedural Modelling: The Plisse Lamp
Model a pleated lamp from splines using two tools that get dismissed as old-fashioned: Lathe and Loft. Build the whole object, ...
Surface Modelling: The Tulip Chair
Model the Tulip chair from three curves using Cross Section and Surface, the spline-to-surface workflow designers and vehicle m...
Procedural Modelling: The Fortuna Chair
Model the Fortuna chair procedurally: drive the shape with deformers instead of pushing points, and keep every decision editabl...
Cinematic Cars in UE5
Rebuild the iconic Eleanor Mustang and bring it to life inside Unreal Engine 5. Learn the professional workflow for automotive ...
Special
AI
High-End Commercial with CG/AI: The Maya and ComfyUI Hybrid Workflow
Coming soon:
January 1, 2027
High-End Commercial with CG/AI: The Maya and ComfyUI Hybrid Workflow
Build a product commercial with CG and AI working together. Maya holds the camera, the framing and the product, AI supplies sur...
From Zero 2 Hero
One motorcycle taken from a client CAD file to a finished shot composited into a real photograph. 135 lessons across 16 modules...
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