PXLmentor
Sign in

Procedural Modelling: The Plisse Lamp

Model a pleated lamp from splines using two tools that get dismissed as old-fashioned: Lathe and Loft. Build the whole ... Show more
0
0 reviews
  • Description
  • Curriculum
  • Reviews
plisse-lamp-cover
5 Lessons

Short lessons, about 21 minutes end to end, with nothing padded.

2 Modules

Lathe and loft, then the lamp itself.

4 Packages covered

Every tool is named in 3ds Max, Maya, Blender and Cinema 4D as it appears.

Free No charge

Free to watch with an account, including every technique.

Beginner

Not a 3ds Max course

Stays editable

Lathe and Loft get dismissed as old-fashioned. They are not. They are the fastest route to a whole class of objects, and they keep the construction live long after a polygon approach would have committed you. Change the profile, the pleat count or the thickness at the end and the lamp updates instead of being rebuilt.

This is not a 3ds Max course. Every tool used here exists in Maya, Blender and Cinema 4D, and the equivalent is named as it appears.

Originally recorded in Italian and re-dubbed in English with an AI model trained on my own voice. Sorry for the inconvenience if it grates a little, it was the only way to get this to you in English rather than leave it on a hard drive. Full note in the details below.

The curriculum

Module by module.

Every module is a self-contained step of the build, and all of it is free to watch. You follow along in your own scene, there are no project files with this one.

01

Lathe and loft

Two ways of making a round thing, lathing a profile and lofting between shapes, plus the fillets, which is where most lathed objects quietly fall apart.

2 lessons
  • The Lathe
  • Fillets, and the Loft
Enroll to unlock
02

The lamp itself

Sixty vertices, chosen for a reason: the pleats depend on that exact count. Then the flower shape on top of it, and what to do when a modifier simply refuses to do what it should.

3 lessons
  • Sixty Vertices, On Purpose
  • The Flower and the Pleats
  • When a Modifier Refuses
Enroll to unlock
Check the full course details

What you’ll learn

  • Lathe end to end: placing the rotation pivot, choosing the axis, Weld Core, flipped normals, and how segment count sets resolution
  • Turning a revolved profile into a real object: wall thickness with Outline, and fillets that update the mesh live
  • Loft properly: starting from the path rather than the shape, and why the orientation flips if you start the other way round
  • Variable sections along a path, the reason Loft still earns its place
  • Matching vertex counts across shapes, and why sixty vertices is a decision and not an accident
  • Building the pleats, the fabric band and the interlaced stitching as repeatable construction
  • What to do when a modifier simply refuses, reading the failure instead of starting over

Who it’s for

Modellers who want to stop rebuilding an object every time a proportion changes. Comfortable with basic modelling in any package. No 3ds Max experience required.

Requirements

Any 3D package with a modifier or deformer stack (3ds Max, Maya, Blender or Cinema 4D). Reference images of the lamp are widely available.

Why this course looks the way it does

This started life as a tutorial I recorded years ago, in Italian, and then left in a drawer. Going back through it recently, the thinking still holds up, the software has moved on, the approach hasn’t. That felt worth putting out rather than leaving on a hard drive. So, plainly, before you start:

The picture is older than my current work. It was captured years ago at 720p, which is what screens ran at then. Everything I record now is 1080p. It is not up to the standard of the paid courses in the library, and I’d rather tell you than have you notice it thirty seconds in. What’s on screen is a real working session, not a polished re-shoot.

The voice is not me speaking, it’s an AI trained on my voice. The original narration is Italian. Rather than re-record hours of material, or leave it to Italian speakers only, I used a voice model trained on my own to re-dub it. The teaching, the decisions and the demonstration are mine; only the delivery is synthetic. The paid courses are narrated by me, in person.

The method is why it’s here. Tools change every year; how you decide to approach an object doesn’t. That transfers to any package and any version.

It’s free, start to finish. No preview-then-paywall. All 5 lessons, all the way through.

Course pricing

Enroll today to get the best pricing.

All future course updates included, free, forever.

Free
Enroll now

Free, forever · Watch in any order · Private Discord · All future updates included