Lathe and loft
Two ways of making a round thing, lathing a profile and lofting between shapes, plus the fillets, which is where most lathed objects quietly fall apart.
2 lessons- The Lathe
- Fillets, and the Loft
Short lessons, about 21 minutes end to end, with nothing padded.
Lathe and loft, then the lamp itself.
Every tool is named in 3ds Max, Maya, Blender and Cinema 4D as it appears.
Free to watch with an account, including every technique.
Lathe and Loft get dismissed as old-fashioned. They are not. They are the fastest route to a whole class of objects, and they keep the construction live long after a polygon approach would have committed you. Change the profile, the pleat count or the thickness at the end and the lamp updates instead of being rebuilt.
This is not a 3ds Max course. Every tool used here exists in Maya, Blender and Cinema 4D, and the equivalent is named as it appears.
Originally recorded in Italian and re-dubbed in English with an AI model trained on my own voice. Sorry for the inconvenience if it grates a little, it was the only way to get this to you in English rather than leave it on a hard drive. Full note in the details below.
The toolset




The curriculum
Every module is a self-contained step of the build, and all of it is free to watch. You follow along in your own scene, there are no project files with this one.
Two ways of making a round thing, lathing a profile and lofting between shapes, plus the fillets, which is where most lathed objects quietly fall apart.
2 lessons
Sixty vertices, chosen for a reason: the pleats depend on that exact count. Then the flower shape on top of it, and what to do when a modifier simply refuses to do what it should.
3 lessons
Modellers who want to stop rebuilding an object every time a proportion changes. Comfortable with basic modelling in any package. No 3ds Max experience required.
Any 3D package with a modifier or deformer stack (3ds Max, Maya, Blender or Cinema 4D). Reference images of the lamp are widely available.
This started life as a tutorial I recorded years ago, in Italian, and then left in a drawer. Going back through it recently, the thinking still holds up, the software has moved on, the approach hasn’t. That felt worth putting out rather than leaving on a hard drive. So, plainly, before you start:
The picture is older than my current work. It was captured years ago at 720p, which is what screens ran at then. Everything I record now is 1080p. It is not up to the standard of the paid courses in the library, and I’d rather tell you than have you notice it thirty seconds in. What’s on screen is a real working session, not a polished re-shoot.
The voice is not me speaking, it’s an AI trained on my voice. The original narration is Italian. Rather than re-record hours of material, or leave it to Italian speakers only, I used a voice model trained on my own to re-dub it. The teaching, the decisions and the demonstration are mine; only the delivery is synthetic. The paid courses are narrated by me, in person.
The method is why it’s here. Tools change every year; how you decide to approach an object doesn’t. That transfers to any package and any version.
It’s free, start to finish. No preview-then-paywall. All 5 lessons, all the way through.
Course pricing
All future course updates included, free, forever.
Free, forever · Watch in any order · Private Discord · All future updates included
Two modifiers build almost all of this lamp. Here’s the plan.
The plan · The axis is the pivot · The parameters that matter · Giving it thickness
Narration is AI-generated from a clone of my own voice, the original recording was in Italian. Paid courses are narrated directly by me.
Fillet rounds off the corners of the spline. One here, one there, one underneath, and the bottle starts to look like glass rather than a shape someone extruded.
Finishing the lathe · Loft: path and shape · A shape that changes as it travels · On to the lamp
Narration is AI-generated from a clone of my own voice, the original recording was in Italian. Paid courses are narrated directly by me.
This is the actual scene. Low poly, and the construction is all in layers.
The real scene · Sixty vertices, on purpose · The pleated profile · Taking it apart
Narration is AI-generated from a clone of my own voice, the original recording was in Italian. Paid courses are narrated directly by me.
The flower. I duplicated the starting curves along the path, above and below.
The flower · The shade · The seam
Narration is AI-generated from a clone of my own voice, the original recording was in Italian. Paid courses are narrated directly by me.
Last piece. The two seam strips weave. One passes in front, the other behind.
The weave and instanced modifiers · Joining two surfaces · When the tool refuses · Finishing
Narration is AI-generated from a clone of my own voice, the original recording was in Italian. Paid courses are narrated directly by me.