Curriculum
Course:
From Zero 2 Hero
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Curriculum
From Zero 2 Hero
MODULE 01 - How to work with CAD files
0/6
Intro
04:15
Preview
Showcase
04:46
MOI
07:01
Fusion360
02:25
3DSMax
04:15
Maya
03:47
MODULE 02 - Import CAD models into your DCC
0/5
Intro
00:37
Preview
Import from MOI
04:55
Import from Showcase
15:46
Import from Fusion 360
02:42
Import from 3DSMax
01:48
MODULE 03 - Setup the scene
0/4
Overall look at the file
04:30
Hierarchy, group and naming convention
02:29
Check size and position of our asset
03:34
Final check before starting
08:16
MODULE 04 - Autoremesh Vs Retopo
0/5
Intro to Modelling & Retopo
02:34
Maya Remesh and Retopo tool
04:02
Intro to QuadRemesher
02:29
Advanced QuadRemesher
05:44
Model the exaust the OldSchool way
09:39
MODULE 05 - Modelling
0/16
Use the SkinWrap Modifier
05:11
Finish the Headlight
14:27
Final considerations
02:40
Plan the next steps
05:49
Try ZBrush AutoRetopo
08:38
Cleanup the geo
05:54
Use the quad modelling tool
09:20
5x Speedup Model Session
04:08
Final consideration on the fender model
02:20
Prepare the frame model for Topogun
02:49
Work with Topogun
05:49
Final adjustment and overall model view
04:34
Use the lattice modifier
04:24
Use the blendShape modifier
07:10
Model screws and bolts - Part 01
09:14
Model screws and bolts - Part 02
04:03
MODULE 06 - Garment Modeling in Marvelous Designer
0/8
Intro to Marvelous Designer
06:44
Export the base model as Avatar
03:03
Trace your garment on the avatar
06:11
Finish the base garment
03:25
Add primary details
07:24
Add secondary details
06:08
From MD triangled to quad mesh in Maya
08:33
Finalize the model in Maya
05:05
MODULE 07 - UVs
0/13
Intro to UVs
05:46
Plan ahead
02:29
Tri-Planar Projections
06:43
Stitch UVs
07:03
Things to avoid
02:35
Unfold 3D in Maya
07:44
Intro to UVLayout
04:58
Define the seams
06:01
Unfold the UVs
13:07
Layout UVs
01:15
Finalize the UVs in Maya
04:03
Copy UVs on on multiple objects
06:38
Final Conclusions
04:12
MODULE 08 - Lighting & Shading Foundations
0/9
Lighting and Shading 101
04:41
Preview
The On-Set Data Capture Kit
01:57
Why using a Turntable - Part 01
04:39
Why using a Turntable - Part 02
03:08
Use multiple HDRI
03:08
Polyheaven.com the best free resources website
00:43
Why using a Turntable - Part 03
03:04
Linear Workflow and Gamma Correction
07:54
ACEScg and OCIO
05:47
MODULE 09 - Intro to Shading in Maya
0/2
Basic Shader in Maya
10:45
Understand the shader parameters
09:16
MODULE 10 - Intro to Substance Painter
0/10
What is Substance Painter
07:07
Your first project
05:20
Create your first material
09:56
Work with smart mask and generators
04:59
Polish your masks
08:36
Masks by objects
02:28
Add details with normal maps
01:44
Anchor points and smart masks
04:32
Add final details
03:54
Online Resources
00:58
MODULE 11 - Lookdev in Substance Painter
0/14
Prep the model in Maya
03:53
Import and check the model in SP
03:09
Bake the maps
03:59
Check and fix maps issues
03:09
Procedural textures with projections
09:07
Decal, stancil and painting
04:11
Texture the leather seat
06:17
Add stitches
05:10
Use the gradient to color your stitches
02:03
Base texture for the exhaust
05:30
Add color variation
01:27
Add welding details
01:51
Texture and detail the handles
05:19
Export your textures
05:26
MODULE 12 - Lookdev in Maya and Arnold
0/13
Intro to lookdev in Maya
05:19
Setup your scene
04:14
Curvature and Occlusion Shader
03:27
The sampler info node
08:13
The round corner node
03:30
Mix the bump and the round corner node
05:02
Tires procedural shader
05:28
Tires details in photoshop
02:26
Texture the plate in photoshop
04:04
Apply the plate texture to the shader
03:53
Lookdev the frame
02:01
Lookdev the handles
01:48
Lookdev the main layer-shader
05:14
MODULE 13 - Create a custom HDRI
0/7
What is an HDRI
02:43
How to shoot an HDRI
03:50
The tools you need
03:58
Creating the HDRI in Photoshop
05:38
Clean-up the HDRI
05:32
Grade the HDRI
05:19
Extract the on-set data capture
04:19
MODULE 14 - Scan your location
0/5
Intro to photogrammetry
01:43
Hot to use 3DF Zephyr
03:17
Allign your scan
03:40
Setup the correct scale
02:32
Export your scan
00:46
MODULE 15 - Lighting & Rendering
0/7
Prep the scene for rendering
06:25
Create Render Layers
06:08
Config the Lecagy Render Layers in Maya
01:04
Render Layers Overrides
12:56
Intro to AOVs
03:36
Create Custom AOVs
06:06
Final Check and Rendering
06:07
MODULE 16 - Compositing
0/11
Intro to the Nuke Project
04:30
Start the Comp and clean the backplate
05:11
Use the shadow pass
03:03
Working on the beauty pass
04:11
Use Nuke 3D Tools
03:57
How to better integrate your beauty on the plate
06:09
Create a Wireframe effect
01:50
Add lens effects
02:17
Depth of field
04:57
Adding final touches
04:18
Final Conclusions
02:07
Video lesson
Intro
Download the Project Files for the Module 01
HERE
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